пожелания по поведению бота

Здесь предложения по добавлению нового функционала в CyberShip, размещайте суть темы кратко в заголовке, в тексте все подробности.

Модератор: Manaik




  • Бот часто попадает в глупую ситуацию когда он стреляет по дальнему кораблю а на него вываливается корабль противника и в упор расстреливает его. Нужен приоритет по целям. Бот не должен тратить заряд а ждать противника из-за острова. В остальном на открытой воде бот ведёт себя отлично.
    larson

     
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  • Sofistay писал(а):Да было бы прекрасно , хотя бы три линии поведения как в танках например , первое захват . второе на средней дистанции от засвеченных врагов ...ну а третий " трус" весь бой по краям карты типа линкоров Японии )))


    Актуально, ибо рашить на крейсере и убегать на линкоре не всем кораблям дано.
    Microsoft Windows 10 Enterprise LTSB
    RC-1140

     
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  • borisnaumenko писал(а):Было бы неплохо чтобы еще бот включал бусты на свободку и екипаж

    в порту во вкладке внешний вид под сигналами есть кнопка для автоматического использования, с красками то же самое.
    так что ты это сам и без бота можешь включить.
    Manaik
    Модератор
    Аватара пользователя
     
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  • Часто требуется остановить бота после боя. Чтобы не перехватывать управление у бота предлагаю добавить горячую клавишу (для немедленной остановки есть, а для послебоевой нет).
    Еще заметил что бот иногда выходит в бой после нажатия Стоп после боя, хотя в окне программы видно что кнопка нажалась.
    mixa2050

     
    Сообщения: 3
    Зарегистрирован: Пн мар 18, 2019 1:50 pm



  • Hello!

    Yes, separate hotkeys for the different modes. CTRL+S to start/stop autobattle, then CTRL+A to start/stop autoaim and a separate hotkey for stop after battle.

    Also yes, sometimes when you manually select "stop after battle" the window will look to be inactive but the bot will continue running games, following normal priority list.
    Lestat78

     
    Сообщения: 15
    Зарегистрирован: Вт сен 22, 2020 6:05 pm



  • Would it be possible to make the bot attempt to keep target at "max -3 km" or have a setting where it will keep it at a set %? (Example a slider set to 50%, the bot would try to keep it's target at 50% of max range) This would be good for Russian ships for example which should try to be at 10-12km for best guns etc.

    Additionally, as the bot maneuvers, it more often than not switches sides, forcing the guns to rotate around. On battleships this often leads to guns never firing as the bot maneuvers from side to side faster than turrets can turn around to target.

    I realize it's complicated, but the gun ranges (and even traverse speeds) could be checked fairly easily before a game starts. One way to help a bit could also be to have slightly different behaviors for different ship types. Maneuvering and dodging quickly is fantastic in gunboat destroyers, but a battleship would be much better pointing nose to target and slowing. The ship type could be set in the priority list using checkbox so the bot would not have to autodetect anything. (Could also be done for other information per ship, ex. gun maximum range or such)

    Next, how about a division mode? Select a client either as leader or member, select 1 ship and manually enter division. Then have the member client select ready once it's out of battle and the ship is available and leader waits for member to show as ready (image recognition in the division chat) and then select ready and start. After a ship dies/battle ends, the client quits out to port and start the checks all over. So it would take a little manual setting up at the start, but once done, the bots could run as normal, aside from in the port.

    Lastly, would it be possible to add in a timer for how long the bot will run for, rather than just games, so I could set it to run for both 25 battles or 6 hours and the bot would stop as soon as either were reached. This would give a bit more control for how much activity is seen on the bots. I have had times when games have taken a very long time so the bot was running longer than anticipated.

    Thank you!
    Последний раз редактировалось Lestat78 Чт окт 15, 2020 12:17 pm, всего редактировалось 1 раз.
    Lestat78

     
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  • Hello!

    I would like to suggest a feature where the bot can be set to collect containers as they are earned. Also to open any containers earned from doing missions or similar.

    A drop-down or checkbox could determine which type of container (Money, signals, resources or chance) the bot selects.

    This would make the bot seem a bit more lifelike, rather than leaving containers unopened. Especially if it happens to carry over a daily reset where any unclaimed containers is split between the choices.

    As the UI shows a clear distinction with the golden icon whenever a container is available to be claimed, and the choices themselves (as well as the button to claim the container) is always fixed, an image search done between games should be sufficient to decide when to run the collection routine.

    ---------------------

    A slightly more complex feature, but one that would mimic even more life-like behavior from the bot would be if it could also claim campaign rewards and even pick new missions. Each campaign and each sub goal has at least a couple of 'easy' choices that can be done with any type of ship, such as earn X amount of experience or deal X amount of damage.

    A drop-down in the bot UI could determine which campaign should be selected and again, the golden star in the game UI would make it fairly simple to identify when a goal had been met and when a new one should be selected. Having a small list of which missions to pick for each campaign to keep the different subroutines for them as small and simple as possible.
    Lestat78

     
    Сообщения: 15
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